

Having fixed Lagrange points in Jool where nearby moons magically dont perturb your orbit would feel strange too. eventually you'll be warping to Eeloo and come back and find your Mun Lagrange station hit the SOI change too hard and is now ejecting from Sun. Having exploitable lagrange points in one system and not the other wood feel strange. You would need to write a whole new subsystem in the orbital mechanics solver that keeps the lagrange points in the right spot. Adding lagrange points isnt as simple as just adding another 2-body SoI. Instead of being within the sphere of influence of.
#KERBAL SPACE PROGRAM 2 LAGRANGE POINTS INSTALL#
But if it did work I'd probably install it for the novelty if for nothing else.' The properties of Lagrange points come from n-body dynamics, where n is greater than or equal to 3. Principia is a mod for Kerbal Space Program (KSP) which implements N-body and extended body gravitation. I don't want it enough to go through all the work to try. I don't know if you can do this in Unity, or in KSP. There'd be no crazy high pull at the center because of the concentric nature of the two SOIs and the fact that the inner one had no gravity. Well, the point of Lagrange points is that they are 'stable' - or metastable, at least. you cant have Lagrange points because only the current body youre nearest. Then anything within the center SOI would just slowly wander toward the outer SOI, and when it hit that SOI it would get gently nudged back. It has correct orbital mechanics for two-body problems but not 3-body and up (i.e. These two SOIs would orbit the planet in step with the moon, 60 degrees ahead and behind it*. The smaller of the two SOIs would then have *0* gravity. One way to do this mathematically within the confines of the patched conic system is to have 2 concentric SOIs, the larger being about the size of about where stuff would tend to - if it wandered there on its own - stay in place. See this page for more infoĬommunity Teamspeak Server what people want is a spot where stuff tends to stay there, relative to the planet and moon.

Refrain from submitting images that involve real life space disasters that resulted in loss of lifeĭon't post/discuss mirrors or torrents of any version of KSP See the discussion on misc posts for more info As has already been said, at the present the developers have expressed no. If my memory serves, this kind of thing has been discussed at least six times within the last few months. But could Squad 'cheat' them into the game Maybe basically add small gravity wells in the locations where these points would be and make them artificially stable to that loca. For instance, there are five Lagrangian points L1 to L5 for the SunEarth system, and in a similar way there are five different Lagrangian points for the EarthMoon system. However, i think it should be possible to simulate Lagrange points themselves via the already implemented SoI functionality. OK, we all know that Lagrange points in the real world are a result of N-body physics. There are five such points, labeled L1 to L5, all in the orbital plane of the two large bodies, for each given combination of two orbital bodies. Lagrange points are, as some others rightly pointed out, on the What Not to Suggest List. So to obtain true Lagrange points, N-body physics must be simulated, but since no analytical solutions exist, the game will likely never implement that due to processor limitations. They could even implement other Lagrange points in the solar system (s). No posts unrelated to KSP or memes and image macros. Kerbal Space Program 1 KSP1 Suggestions & Development Discussion. I really hope Lagrange points are added to the game this would be amazing. Please remain kind and civil at all times
